Setup
A match holds 2 to 6 commanders. The host creates a room, shares the invite link, and waits for the lobby to fill. When the host starts the match, the 42 territories are dealt one-by-one until every land has an owner.
Each commander begins with a starting pool of armies — more players means fewer armies each, because the lands themselves stretch further.
- 2 players: a neutral third army holds the remaining lands as a strategic buffer.
- 3–6 players: every territory belongs to a real player from turn one.
- Turn order is fixed at the start of the match and loops until someone wins.